//scr_brick_hit(brick, ball)


//if argument1.Bounce = true
//{
with (argument1){
    var dir;
    dir = point_direction(argument0.x, argument0.y, x, y);
    scr_move_out(argument0, dir);
    move_bounce_all(true);
    speed += .05;
    actual_speed +=.05;
}
//}
